Monday, February 8, 2016
Embedded C - Interview Questions
1. Using the #define statement, how would you declare a manifest constant that returns the number of seconds in a year? Disregard leap years in your answer.
#define SECONDS_PER_YEAR (60UL * 60UL * 24UL * 365UL)
I’m looking for several things here:
(a) Basic knowledge of the #define syntax (i.e. no semi-colon at the end, the need to parenthesize etc.).
(b) A good choice of name, with capitalization and underscores.
(c) An understanding that the pre-processor will evaluate constant expressions for you. Thus, it is clearer, and penalty free to spell out how you are calculating the number of seconds in a year, rather than actually doing the calculation yourself.
(d) A realization that the expression will overflow an integer argument on a 16 bit machine – hence the need for the L, telling the compiler to treat the expression as a Long.
(e) As a bonus, if you modified the expression with a UL (indicating unsigned long), then you are off to a great start because you are showing that you are mindful of the perils of signed and unsigned types – and remember, first impressions count!
2. Write the ‘standard’ MIN macro. That is, a macro that takes two arguments and returns the smaller of the two arguments.
#define MIN(A,B) ((A) <= (B) ? (A) : (B))
The purpose of this question is to test the following:
(a) Basic knowledge of the #define directive as used in macros. This is important, because until the inline operator becomes part of standard C, macros are the only portable way of generating inline code. Inline code is often necessary in embedded systems in order to achieve the required performance level.
(b) Knowledge of the ternary conditional operator. This exists in C because it allows the compiler to potentially produce more optimal code than an if-then-else sequence. Given that performance is normally an issue in embedded systems, knowledge and use of this construct is important.
(c) Understanding of the need to very carefully parenthesize arguments to macros.
(d) I also use this question to start a discussion on the side effects of macros, e.g. what happens when you write code such as :
least = MIN(*p++, b);
3. What is the purpose of the preprocessor directive #error?
Either you know the answer to this, or you don’t. If you don’t, then see reference 1. This question is very useful for differentiating between normal folks and the nerds. It’s only the nerds that actually read the appendices of C textbooks that find out about such things. Of course, if you aren’t looking for a nerd, the candidate better hope she doesn’t know the answer.
Infinite Loops
4. Infinite loops often arise in embedded systems. How does one code an infinite loop in C?
There are several solutions to this question. My preferred solution is:
while(1)
{
…
}
Another common construct is:
for(;;)
{
…
}
Personally, I dislike this construct because the syntax doesn’t exactly spell out what is going on. Thus, if a candidate gives this as a solution, I’ll use it as an opportunity to explore their rationale for doing so. If their answer is basically – ‘I was taught to do it this way and I have never thought about it since’ – then it tells me something (bad) about them. Conversely, if they state that it’s the K&R preferred method and the only way to get an infinite loop passed Lint, then they score bonus points.
A third solution is to use a goto:
Loop:
…
goto Loop;
Candidates that propose this are either assembly language programmers (which is probably good), or else they are closet BASIC / FORTRAN programmers looking to get into a new field.
Data declarations
5. Using the variable a, write down definitions for the following:
(a) An integer
(b) A pointer to an integer
(c) A pointer to a pointer to an integer
(d) An array of ten integers
(e) An array of ten pointers to integers
(f) A pointer to an array of ten integers
(g) A pointer to a function that takes an integer as an argument and returns an integer
(h) An array of ten pointers to functions that take an integer argument and return an integer.
The answers are:
(a) int a; // An integer
(b) int *a; // A pointer to an integer
(c) int **a; // A pointer to a pointer to an integer
(d) int a[10]; // An array of 10 integers
(e) int *a[10]; // An array of 10 pointers to integers
(f) int (*a)[10]; // A pointer to an array of 10 integers
(g) int (*a)(int); // A pointer to a function a that takes an integer argument and returns an integer
(h) int (*a[10])(int); // An array of 10 pointers to functions that take an integer argument and return an integer
People often claim that a couple of these are the sorts of thing that one looks up in textbooks – and I agree. While writing this article, I consulted textbooks to ensure the syntax was correct. However, I expect to be asked this question (or something close to it) when in an interview situation. Consequently, I make sure I know the answers – at least for the few hours of the interview. Candidates that don’t know the answers (or at least most of them) are simply unprepared for the interview. If they can’t be prepared for the interview, what will they be prepared for?
Static
6. What are the uses of the keyword static?
This simple question is rarely answered completely. Static has three distinct uses in C:
(a) A variable declared static within the body of a function maintains its value between function invocations.
(b) A variable declared static within a module[1], (but outside the body of a function) is accessible by all functions within that module. It is not accessible by functions within any other module. That is, it is a localized global.
(c) Functions declared static within a module may only be called by other functions within that module. That is, the scope of the function is localized to the module within which it is declared.
Most candidates get the first part correct. A reasonable number get the second part correct, while a pitiful number understand answer (c). This is a serious weakness in a candidate, since they obviously do not understand the importance and benefits of localizing the scope of both data and code.
Const
7. What does the keyword const mean?
As soon as the interviewee says ‘const means constant’, I know I’m dealing with an amateur. Dan Saks has exhaustively covered const in the last year, such that every reader of ESP should be extremely familiar with what const can and cannot do for you. If you haven’t been reading that column, suffice it to say that const means “read-only”. Although this answer doesn’t really do the subject justice, I’d accept it as a correct answer. (If you want the detailed answer, then read Saks’ columns – carefully!).
If the candidate gets the answer correct, then I’ll ask him these supplemental questions:
What do the following incomplete[2] declarations mean?
const int a;
int const a;
const int *a;
int * const a;
int const * a const;
The first two mean the same thing, namely a is a const (read-only) integer. The third means a is a pointer to a const integer (i.e., the integer isn’t modifiable, but the pointer is). The fourth declares a to be a const pointer to an integer (i.e., the integer pointed to by a is modifiable, but the pointer is not). The final declaration declares a to be a const pointer to a const integer (i.e., neither the integer pointed to by a, nor the pointer itself may be modified).
If the candidate correctly answers these questions, I’ll be impressed.
Incidentally, one might wonder why I put so much emphasis on const, since it is very easy to write a correctly functioning program without ever using it. There are several reasons:
(a) The use of const conveys some very useful information to someone reading your code. In effect, declaring a parameter const tells the user about its intended usage. If you spend a lot of time cleaning up the mess left by other people, then you’ll quickly learn to appreciate this extra piece of information. (Of course, programmers that use const, rarely leave a mess for others to clean up…)
(b) const has the potential for generating tighter code by giving the optimizer some additional information.
(c) Code that uses const liberally is inherently protected by the compiler against inadvertent coding constructs that result in parameters being changed that should not be. In short, they tend to have fewer bugs.
Volatile
8. What does the keyword volatile mean? Give three different examples of its use.
A volatile variable is one that can change unexpectedly. Consequently, the compiler can make no assumptions about the value of the variable. In particular, the optimizer must be careful to reload the variable every time it is used instead of holding a copy in a register. Examples of volatile variables are:
(a) Hardware registers in peripherals (e.g., status registers)
(b) Non-stack variables referenced within an interrupt service routine.
(c) Variables shared by multiple tasks in a multi-threaded application.
If a candidate does not know the answer to this question, they aren’t hired. I consider this the most fundamental question that distinguishes between a ‘C programmer’ and an ‘embedded systems programmer’. Embedded folks deal with hardware, interrupts, RTOSes, and the like. All of these require volatile variables. Failure to understand the concept of volatile will lead to disaster.
On the (dubious) assumption that the interviewee gets this question correct, I like to probe a little deeper, to see if they really understand the full significance of volatile. In particular, I’ll ask them the following:
(a) Can a parameter be both const and volatile? Explain your answer.
(b) Can a pointer be volatile? Explain your answer.
(c) What is wrong with the following function?:
int square(volatile int *ptr)
{
return *ptr * *ptr;
}
The answers are as follows:
(a) Yes. An example is a read only status register. It is volatile because it can change unexpectedly. It is const because the program should not attempt to modify it.
(b) Yes. Although this is not very common. An example is when an interrupt service routine modifies a pointer to a buffer.
(c) This one is wicked. The intent of the code is to return the square of the value pointed to by *ptr. However, since *ptr points to a volatile parameter, the compiler will generate code that looks something like this:
int square(volatile int *ptr)
{
int a,b;
a = *ptr;
b = *ptr;
return a * b;
}
Since it is possible for the value of *ptr to change unexpectedly, it is possible for a and b to be different. Consequently, this code could return a number that is not a square! The correct way to code this is:
long square(volatile int *ptr)
{
int a;
a = *ptr;
return a * a;
}
Bit Manipulation
9. Embedded systems always require the user to manipulate bits in registers or variables. Given an integer variable a, write two code fragments. The first should set bit 3 of a. The second should clear bit 3 of a. In both cases, the remaining bits should be unmodified.
These are the three basic responses to this question:
(a) No idea. The interviewee cannot have done any embedded systems work.
(b) Use bit fields. Bit fields are right up there with trigraphs as the most brain-dead portion of C. Bit fields are inherently non-portable across compilers, and as such guarantee that your code is not reusable. I recently had the misfortune to look at a driver written by Infineon for one of their more complex communications chip. It used bit fields, and was completely useless because my compiler implemented the bit fields the other way around. The moral – never let a non-embedded person anywhere near a real piece of hardware![3]
(c) Use #defines and bit masks. This is a highly portable method, and is the one that should be used. My optimal solution to this problem would be:
#define BIT3 (0x1 << 3)
static int a;
void set_bit3(void) {
a |= BIT3;
}
void clear_bit3(void) {
a &= ~BIT3;
}
Some people prefer to define a mask, together with manifest constants for the set & clear values. This is also acceptable. The important elements that I’m looking for are the use of manifest constants, together with the |= and &= ~ constructs.
Accessing fixed memory locations
10. Embedded systems are often characterized by requiring the programmer to access a specific memory location. On a certain project it is required to set an integer variable at the absolute address 0x67a9 to the value 0xaa55. The compiler is a pure ANSI compiler. Write code to accomplish this task.
This problem tests whether you know that it is legal to typecast an integer to a pointer in order to access an absolute location. The exact syntax varies depending upon one’s style. However, I would typically be looking for something like this:
int *ptr;
ptr = (int *)0x67a9;
*ptr = 0xaa55;
A more obfuscated approach is:
*(int * const)(0x67a9) = 0xaa55;
Even if your taste runs more to the second solution, I suggest the first solution when you are in an interview situation.
Interrupts
11. Interrupts are an important part of embedded systems. Consequently, many compiler vendors offer an extension to standard C to support interrupts. Typically, this new key word is __interrupt. The following code uses __interrupt to define an interrupt service routine. Comment on the code.
__interrupt double compute_area(double radius) {
{
double area = PI * radius * radius;
printf(“\nArea = %f”, area);
return area;
}
This function has so much wrong with it, it’s almost tough to know where to start.
(a) Interrupt service routines cannot return a value. If you don’t understand this, then you aren’t hired.
(b) ISR’s cannot be passed parameters. See item (a) for your employment prospects if you missed this.
(c) On many processors / compilers, floating point operations are not necessarily re-entrant. In some cases one needs to stack additional registers, in other cases, one simply cannot do floating point in an ISR. Furthermore, given that a general rule of thumb is that ISRs should be short and sweet, one wonders about the wisdom of doing floating point math here.
(d) In a similar vein to point (c), printf() often has problems with reentrancy and performance. If you missed points (c) & (d) then I wouldn’t be too hard on you. Needless to say, if you got these two points, then your employment prospects are looking better and better.
- Source : http://tech-books-pdf.googlecode.com/git/c/Interview%20questions.pdf
#define SECONDS_PER_YEAR (60UL * 60UL * 24UL * 365UL)
I’m looking for several things here:
(a) Basic knowledge of the #define syntax (i.e. no semi-colon at the end, the need to parenthesize etc.).
(b) A good choice of name, with capitalization and underscores.
(c) An understanding that the pre-processor will evaluate constant expressions for you. Thus, it is clearer, and penalty free to spell out how you are calculating the number of seconds in a year, rather than actually doing the calculation yourself.
(d) A realization that the expression will overflow an integer argument on a 16 bit machine – hence the need for the L, telling the compiler to treat the expression as a Long.
(e) As a bonus, if you modified the expression with a UL (indicating unsigned long), then you are off to a great start because you are showing that you are mindful of the perils of signed and unsigned types – and remember, first impressions count!
2. Write the ‘standard’ MIN macro. That is, a macro that takes two arguments and returns the smaller of the two arguments.
#define MIN(A,B) ((A) <= (B) ? (A) : (B))
The purpose of this question is to test the following:
(a) Basic knowledge of the #define directive as used in macros. This is important, because until the inline operator becomes part of standard C, macros are the only portable way of generating inline code. Inline code is often necessary in embedded systems in order to achieve the required performance level.
(b) Knowledge of the ternary conditional operator. This exists in C because it allows the compiler to potentially produce more optimal code than an if-then-else sequence. Given that performance is normally an issue in embedded systems, knowledge and use of this construct is important.
(c) Understanding of the need to very carefully parenthesize arguments to macros.
(d) I also use this question to start a discussion on the side effects of macros, e.g. what happens when you write code such as :
least = MIN(*p++, b);
3. What is the purpose of the preprocessor directive #error?
Either you know the answer to this, or you don’t. If you don’t, then see reference 1. This question is very useful for differentiating between normal folks and the nerds. It’s only the nerds that actually read the appendices of C textbooks that find out about such things. Of course, if you aren’t looking for a nerd, the candidate better hope she doesn’t know the answer.
Infinite Loops
4. Infinite loops often arise in embedded systems. How does one code an infinite loop in C?
There are several solutions to this question. My preferred solution is:
while(1)
{
…
}
Another common construct is:
for(;;)
{
…
}
Personally, I dislike this construct because the syntax doesn’t exactly spell out what is going on. Thus, if a candidate gives this as a solution, I’ll use it as an opportunity to explore their rationale for doing so. If their answer is basically – ‘I was taught to do it this way and I have never thought about it since’ – then it tells me something (bad) about them. Conversely, if they state that it’s the K&R preferred method and the only way to get an infinite loop passed Lint, then they score bonus points.
A third solution is to use a goto:
Loop:
…
goto Loop;
Candidates that propose this are either assembly language programmers (which is probably good), or else they are closet BASIC / FORTRAN programmers looking to get into a new field.
Data declarations
5. Using the variable a, write down definitions for the following:
(a) An integer
(b) A pointer to an integer
(c) A pointer to a pointer to an integer
(d) An array of ten integers
(e) An array of ten pointers to integers
(f) A pointer to an array of ten integers
(g) A pointer to a function that takes an integer as an argument and returns an integer
(h) An array of ten pointers to functions that take an integer argument and return an integer.
The answers are:
(a) int a; // An integer
(b) int *a; // A pointer to an integer
(c) int **a; // A pointer to a pointer to an integer
(d) int a[10]; // An array of 10 integers
(e) int *a[10]; // An array of 10 pointers to integers
(f) int (*a)[10]; // A pointer to an array of 10 integers
(g) int (*a)(int); // A pointer to a function a that takes an integer argument and returns an integer
(h) int (*a[10])(int); // An array of 10 pointers to functions that take an integer argument and return an integer
People often claim that a couple of these are the sorts of thing that one looks up in textbooks – and I agree. While writing this article, I consulted textbooks to ensure the syntax was correct. However, I expect to be asked this question (or something close to it) when in an interview situation. Consequently, I make sure I know the answers – at least for the few hours of the interview. Candidates that don’t know the answers (or at least most of them) are simply unprepared for the interview. If they can’t be prepared for the interview, what will they be prepared for?
Static
6. What are the uses of the keyword static?
This simple question is rarely answered completely. Static has three distinct uses in C:
(a) A variable declared static within the body of a function maintains its value between function invocations.
(b) A variable declared static within a module[1], (but outside the body of a function) is accessible by all functions within that module. It is not accessible by functions within any other module. That is, it is a localized global.
(c) Functions declared static within a module may only be called by other functions within that module. That is, the scope of the function is localized to the module within which it is declared.
Most candidates get the first part correct. A reasonable number get the second part correct, while a pitiful number understand answer (c). This is a serious weakness in a candidate, since they obviously do not understand the importance and benefits of localizing the scope of both data and code.
Const
7. What does the keyword const mean?
As soon as the interviewee says ‘const means constant’, I know I’m dealing with an amateur. Dan Saks has exhaustively covered const in the last year, such that every reader of ESP should be extremely familiar with what const can and cannot do for you. If you haven’t been reading that column, suffice it to say that const means “read-only”. Although this answer doesn’t really do the subject justice, I’d accept it as a correct answer. (If you want the detailed answer, then read Saks’ columns – carefully!).
If the candidate gets the answer correct, then I’ll ask him these supplemental questions:
What do the following incomplete[2] declarations mean?
const int a;
int const a;
const int *a;
int * const a;
int const * a const;
The first two mean the same thing, namely a is a const (read-only) integer. The third means a is a pointer to a const integer (i.e., the integer isn’t modifiable, but the pointer is). The fourth declares a to be a const pointer to an integer (i.e., the integer pointed to by a is modifiable, but the pointer is not). The final declaration declares a to be a const pointer to a const integer (i.e., neither the integer pointed to by a, nor the pointer itself may be modified).
If the candidate correctly answers these questions, I’ll be impressed.
Incidentally, one might wonder why I put so much emphasis on const, since it is very easy to write a correctly functioning program without ever using it. There are several reasons:
(a) The use of const conveys some very useful information to someone reading your code. In effect, declaring a parameter const tells the user about its intended usage. If you spend a lot of time cleaning up the mess left by other people, then you’ll quickly learn to appreciate this extra piece of information. (Of course, programmers that use const, rarely leave a mess for others to clean up…)
(b) const has the potential for generating tighter code by giving the optimizer some additional information.
(c) Code that uses const liberally is inherently protected by the compiler against inadvertent coding constructs that result in parameters being changed that should not be. In short, they tend to have fewer bugs.
Volatile
8. What does the keyword volatile mean? Give three different examples of its use.
A volatile variable is one that can change unexpectedly. Consequently, the compiler can make no assumptions about the value of the variable. In particular, the optimizer must be careful to reload the variable every time it is used instead of holding a copy in a register. Examples of volatile variables are:
(a) Hardware registers in peripherals (e.g., status registers)
(b) Non-stack variables referenced within an interrupt service routine.
(c) Variables shared by multiple tasks in a multi-threaded application.
If a candidate does not know the answer to this question, they aren’t hired. I consider this the most fundamental question that distinguishes between a ‘C programmer’ and an ‘embedded systems programmer’. Embedded folks deal with hardware, interrupts, RTOSes, and the like. All of these require volatile variables. Failure to understand the concept of volatile will lead to disaster.
On the (dubious) assumption that the interviewee gets this question correct, I like to probe a little deeper, to see if they really understand the full significance of volatile. In particular, I’ll ask them the following:
(a) Can a parameter be both const and volatile? Explain your answer.
(b) Can a pointer be volatile? Explain your answer.
(c) What is wrong with the following function?:
int square(volatile int *ptr)
{
return *ptr * *ptr;
}
The answers are as follows:
(a) Yes. An example is a read only status register. It is volatile because it can change unexpectedly. It is const because the program should not attempt to modify it.
(b) Yes. Although this is not very common. An example is when an interrupt service routine modifies a pointer to a buffer.
(c) This one is wicked. The intent of the code is to return the square of the value pointed to by *ptr. However, since *ptr points to a volatile parameter, the compiler will generate code that looks something like this:
int square(volatile int *ptr)
{
int a,b;
a = *ptr;
b = *ptr;
return a * b;
}
Since it is possible for the value of *ptr to change unexpectedly, it is possible for a and b to be different. Consequently, this code could return a number that is not a square! The correct way to code this is:
long square(volatile int *ptr)
{
int a;
a = *ptr;
return a * a;
}
Bit Manipulation
9. Embedded systems always require the user to manipulate bits in registers or variables. Given an integer variable a, write two code fragments. The first should set bit 3 of a. The second should clear bit 3 of a. In both cases, the remaining bits should be unmodified.
These are the three basic responses to this question:
(a) No idea. The interviewee cannot have done any embedded systems work.
(b) Use bit fields. Bit fields are right up there with trigraphs as the most brain-dead portion of C. Bit fields are inherently non-portable across compilers, and as such guarantee that your code is not reusable. I recently had the misfortune to look at a driver written by Infineon for one of their more complex communications chip. It used bit fields, and was completely useless because my compiler implemented the bit fields the other way around. The moral – never let a non-embedded person anywhere near a real piece of hardware![3]
(c) Use #defines and bit masks. This is a highly portable method, and is the one that should be used. My optimal solution to this problem would be:
#define BIT3 (0x1 << 3)
static int a;
void set_bit3(void) {
a |= BIT3;
}
void clear_bit3(void) {
a &= ~BIT3;
}
Some people prefer to define a mask, together with manifest constants for the set & clear values. This is also acceptable. The important elements that I’m looking for are the use of manifest constants, together with the |= and &= ~ constructs.
Accessing fixed memory locations
10. Embedded systems are often characterized by requiring the programmer to access a specific memory location. On a certain project it is required to set an integer variable at the absolute address 0x67a9 to the value 0xaa55. The compiler is a pure ANSI compiler. Write code to accomplish this task.
This problem tests whether you know that it is legal to typecast an integer to a pointer in order to access an absolute location. The exact syntax varies depending upon one’s style. However, I would typically be looking for something like this:
int *ptr;
ptr = (int *)0x67a9;
*ptr = 0xaa55;
A more obfuscated approach is:
*(int * const)(0x67a9) = 0xaa55;
Even if your taste runs more to the second solution, I suggest the first solution when you are in an interview situation.
Interrupts
11. Interrupts are an important part of embedded systems. Consequently, many compiler vendors offer an extension to standard C to support interrupts. Typically, this new key word is __interrupt. The following code uses __interrupt to define an interrupt service routine. Comment on the code.
__interrupt double compute_area(double radius) {
{
double area = PI * radius * radius;
printf(“\nArea = %f”, area);
return area;
}
This function has so much wrong with it, it’s almost tough to know where to start.
(a) Interrupt service routines cannot return a value. If you don’t understand this, then you aren’t hired.
(b) ISR’s cannot be passed parameters. See item (a) for your employment prospects if you missed this.
(c) On many processors / compilers, floating point operations are not necessarily re-entrant. In some cases one needs to stack additional registers, in other cases, one simply cannot do floating point in an ISR. Furthermore, given that a general rule of thumb is that ISRs should be short and sweet, one wonders about the wisdom of doing floating point math here.
(d) In a similar vein to point (c), printf() often has problems with reentrancy and performance. If you missed points (c) & (d) then I wouldn’t be too hard on you. Needless to say, if you got these two points, then your employment prospects are looking better and better.
- Source : http://tech-books-pdf.googlecode.com/git/c/Interview%20questions.pdf
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